Affect3d Gif [updated] May 2026
// Simple geometry const geometry = new THREE.TorusKnotGeometry(0.8, 0.2, 150, 20); const material = new THREE.MeshStandardMaterial( color: 0xff4e50, metalness: 0.7, roughness: 0.2 ); const mesh = new THREE.Mesh(geometry, material); scene.add(mesh);
// ------------------------------------------------- // 4️⃣ Encode & download // ------------------------------------------------- function finalizeGif() gif.on('finished', blob => const url = URL.createObjectURL(blob); const a = document.createElement('a'); a.href = url; a.download = 'affect3d-loop.gif'; a.click(); URL.revokeObjectURL(url); ); gif.render(); affect3d gif
// Kick‑off render(); </script> </body> </html> // Simple geometry const geometry = new THREE
function render() // Rotate a bit each frame – creates a smooth loop const t = (frameCount / TOTAL_FRAMES) * Math.PI * 2; // 0‑2π mesh.rotation.x = Math.sin(t) * 0.5; mesh.rotation.y = t; roughness: 0.2 )
// Render through composer (bloom, etc.) composer.render();
const bloom = new UnrealBloomPass( new THREE.Vector2(window.innerWidth, window.innerHeight), 1.5, // strength 0.4, // radius 0.85 // threshold ); composer.addPass(bloom);
// ------------------------------------------------- // 2️⃣ Post‑processing (the “affect” part) // ------------------------------------------------- const composer = new EffectComposer(renderer); composer.addPass(new RenderPass(scene, camera));