function TreasureModule:generateTreasure() -- Select a random treasure model local treasureModels = {"TreasureChest", "TreasureBarrel", "TreasureStatue"} local treasureModel = treasureModels[math.random(1, #treasureModels)]
function BoatModule:moveBoat(boat, userInput) -- Calculate the force to apply based on user input local force = Vector3.new(userInput.Forward.X, 0, userInput.Forward.Z) build a boat for treasure script
-- BoatModule.lua