Call Of Duty Modern Warfare 2 Joseph Allen ((top)) Info
In the pantheon of Call of Duty protagonists, few have a career arc as meteoric—or as devastating—as Private Joseph Allen . While players control iconic figures like Soap MacTavish or Captain Price, Allen serves a different narrative purpose: he is the catalyst. His journey from a celebrated U.S. Army Ranger to a deep-cover CIA operative, and finally to a corpse used as a weapon of mass deception, is the single most important chain of events in Modern Warfare 2 . From the Streets of Kabul to Task Force 141 Players are first introduced to Joseph Allen in the game’s opening mission, "S.S.D.D." (Same Song, Different Day). Set at a Ranger training facility in Afghanistan, Allen is a fresh face, being evaluated by Sergeant Foley. He is competent, quick, and lethal—good enough to catch the eye of Lieutenant General Shepherd.
Makarov shoots Allen point-blank in the chest. But he doesn't just kill him; he uses him. call of duty modern warfare 2 joseph allen
"Your Lieutenant Shepherd… sends his regards." In the pantheon of Call of Duty protagonists,
Unlike Soap or Price, Allen gets no revenge. He gets no heroic last stand. He simply becomes a piece of evidence. His death serves two masters: Makarov, who uses him to ignite a world war, and Shepherd, who uses that war to justify his own private army. Army Ranger to a deep-cover CIA operative, and
As a player, you are inside Allen’s head. You have no choice but to walk through the terminal, watching innocents fall. Allen’s internal conflict is palpable—he is a soldier sworn to protect life, yet he must participate in atrocity to maintain his cover. His only solace is Shepherd’s promise: “To get Makarov, you have to be Makarov.” Allen survives the airport shootout, fighting through waves of Russian SWAT and FSB. He makes it to the getaway car. He thinks he has succeeded. As he climbs into the vehicle, Makarov turns to him, calm and cold.
Makarov leaves Allen’s body at the scene, carefully ensuring that the Russian authorities identify the dead terrorist as a —Joseph Allen. The Fallout: World War III Allen’s death is the detonator for the game’s central conflict. The Russian government finds an American soldier’s body lying amidst the corpses of hundreds of their citizens. They conclude, logically, that the United States government orchestrated the massacre.
After a successful operation in Kabul ( "Team Player" ), Shepherd pulls Allen aside. Recognizing the young Ranger’s potential (and perhaps his expendability), Shepherd recruits him directly into an elite sub-unit of Task Force 141. Allen’s mission changes drastically: he is no longer a frontline soldier. He is going undercover. Shepherd gives Allen his most dangerous assignment: infiltrate the Russian ultranationalist circle led by Vladimir Makarov. Allen is given the alias "Alexei Borodin" and is ordered to earn Makarov’s trust.