// Passive income loop (every second) let lastTimestamp = 0; let accumulatedTime = 0; function gameLoop(now) requestAnimationFrame(gameLoop); // use time delta for smooth CPS (optional, but we implement precise per second updates) if (!lastTimestamp) lastTimestamp = now; return; let delta = Math.min(0.1, (now - lastTimestamp) / 1000); if (delta <= 0) lastTimestamp = now; return; let cps = cursors * 1 + grandmas * 5 + farms * 15; let increment = cps * delta; if (increment > 0) cookies += increment; updateUI(); lastTimestamp = now;
.cps font-size: 1.3rem; background: #e0b2804d; padding: 5px 18px; border-radius: 60px; color: #ffecb3; font-weight: 600; cookie clicker unblocked full screen
button.buy-btn background: #e0a23b; border: none; font-size: 1.3rem; font-weight: bold; padding: 8px 25px; border-radius: 50px; color: #2f1e0c; cursor: pointer; transition: 0.07s linear; box-shadow: 0 4px 0 0 #7a481c; font-family: inherit; // Passive income loop (every second) let lastTimestamp
.cookie-count font-size: 2.2rem; background: #f5e7d3; padding: 5px 20px; border-radius: 60px; color: #7a4316; box-shadow: inset 0 2px 5px rgba(0,0,0,0.1), 0 4px 10px rgba(0,0,0,0.2); font-weight: 800; let accumulatedTime = 0