D3d10 Fivem 🆓

if D3D10Config.wireframeMode then Citizen.InvokeNative(0xDEADBEEF, 2) -- Set wireframe rasterizer end end -- client/radar.lua local radar = { enabled = false, size = 200, position = {x = 100, y = 100}, zoom = 0.5 } function radar:Draw() if not self.enabled then return end

-- Post-processing chain function d3d10.InitPostProcessing() local ppChain = { bloom = true, dof = false, colorGrading = true, vignette = 0.35 } return ppChain end

// Simple gaussian blur sampling for (int x = -2; x <= 2; x++) { for (int y = -2; y <= 2; y++) { float2 offset = float2(x, y) * bloomRadius / 1920.0; bloom += SceneTexture.Sample(LinearSampler, texCoord + offset); } } bloom /= 25.0; d3d10 fivem

ResetRenderTarget()

return oPresent(pSwapChain, SyncInterval, Flags); } if D3D10Config

-- Custom shader effect (requires shader resource) function d3d10.ApplyBloomEffect(intensity, radius) Citizen.InvokeNative(0x12345678, intensity, radius) -- Hypothetical native end

void CreateBackBuffer(IDXGISwapChain* swapChain) { swapChain->GetBuffer(0, __uuidof(ID3D10Texture2D), (LPVOID*)&backBuffer); device->CreateRenderTargetView(backBuffer, nullptr, &renderTarget); device->OMSetRenderTargets(1, &renderTarget, nullptr); } }; -- fxmanifest.lua fx_version 'cerulean' game 'gta5' client_scripts { 'client/config.lua', 'client/d3d10_features.lua', 'client/main.lua', 'client/radar.lua' } size = 200

void HookD3D10() { ID3D10Device* pDevice = nullptr; // Hook VTable present function MH_Initialize(); MH_CreateHook((LPVOID*)oPresent, hkPresent, (LPVOID*)&oPresent); MH_EnableHook(MH_ALL_HOOKS); } -- client/d3d10_features.lua local d3d10 = {} -- Screen-space quad rendering function d3d10.DrawQuad(x, y, w, h, color) -- Native D3D10 quad via NUI or native calls DrawRect(x + w/2, y + h/2, w, h, color.r, color.g, color.b, color.a) end