Driving Simulator 3d Google Maps !!top!! -
// Add a simple cube as car placeholder (or load GLTF) addVehicleModel();
// Start animation loop requestAnimationFrame(driveLoop); Implement first-person driving logic: driving simulator 3d google maps
const keys = ArrowUp: false, ArrowDown: false, ArrowLeft: false, ArrowRight: false ; const SPEED_MAX = 15; const ACCEL = 0.3; const TURN_SPEED = 0.05; window.addEventListener("keydown", (e) => if (keys.hasOwnProperty(e.key)) keys[e.key] = true; ); window.addEventListener("keyup", (e) => if (keys.hasOwnProperty(e.key)) keys[e.key] = false; ); // Add a simple cube as car placeholder
let map; let camera; let vehicleModel; let speed = 0; let rotation = 0; let position = lat: 37.7749, lng: -122.4194 ; // San Francisco async function initMap() const Map3D = await google.maps.importLibrary("map3d"); // Start animation loop requestAnimationFrame(driveLoop)
// Update map camera map.setCenter(position); map.setHeading(rotation * 180 / Math.PI); Google Maps 3D tiles include elevation data. To avoid driving through buildings or off cliffs:
// Move in direction of rotation const dx = Math.sin(rotation) * speed * 0.0001; const dy = Math.cos(rotation) * speed * 0.0001; position.lng += dx; position.lat += dy;