Fallout 4 Version 1.10.163 May 2026

Remember the old days of merging plugins with zEdit just to stay under the 255 limit? Gone. With 1.10.163, you can flag tiny mods (a single weapon, a new recipe, a standalone armor piece) as ESLs. Your load order can now handle total plugins (254 full ESPs + the rest as ESLs).

You’re fine. Update away. 1.10.163 is stable for vanilla gameplay.

For the vanilla player or light modder, it’s invisible—just a small patch that enables more paid mods. For the hardcore enthusiast, it’s a forced update that broke your workflow but ultimately gave you the gift of ESLs. fallout 4 version 1.10.163

To a casual player, it’s just another version number. To a veteran wastelander with 200+ mods installed, it’s either a minor inconvenience or the reason your game crashed before the main menu loaded.

Are you still running 1.10.163, or did you downgrade? Have you noticed the radio stutter bug? Drop your experience in the comments below. Remember the old days of merging plugins with

For the modding community, this extended the life of Fallout 4 by years. You can now run Sim Settlements 2 , Tales of the Commonwealth , and 300 weapon mods without breaking a sweat. If you rely on mods like Place Everywhere , LooksMenu , Mod Configuration Menu (MCM) , or Buffout 4 , you know the pain.

October 26, 2023 (Updated for current modding standards) Your load order can now handle total plugins

Stay safe out there in the Commonwealth. And remember: quicksave often. Fallout 4, Fallout 4 Update, Modding, Bethesda, F4SE, Creation Club, PC Gaming