Files Remake Code | Gravity

Rigidbody2D rb = GetComponent<Rigidbody2D>(); velocityBeforeFlip = rb.velocity; // After one physics frame, reapply (simplified) Invoke(nameof(ApplyStoredVelocity), 0.02f);

void OnTriggerExit2D(Collider2D other)

public class GravityManager : MonoBehaviour gravity files remake code

public Vector2 position; public GravityManager.GravityDirection savedGravity; void OnTriggerEnter2D(Collider2D player) Rigidbody2D rb = GetComponent&lt

Behavior: Flips player’s gravity only when standing on it. velocityBeforeFlip = rb.velocity

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