// Speed: frames per second fps: 12,
// 2. Draw the current frame on each animation tick player.onFrame = (frameIndex) => { const sx = (frameIndex % 4) * 32; // X offset in sprite sheet const sy = 0; install player-animator, version 0.9.9 or later.
// Frame order: indices 0,1,2,3 (repeat) frames: [0, 1, 2, 3], // Speed: frames per second fps: 12, // 2
// 1. Create the player const player = new Player({ // Sprite sheet image (loaded separately) image: document.getElementById('spriteImage'), // or new Image() // Frame order: indices 0