Jon didn't laugh. He stared into the void and whispered, "This is the future of gaming?" He then proceeded to beat a null-body to death with a crowbar while humming the Star Wars Imperial March. It perfectly encapsulates the Jontron VR experience: frustration followed by spontaneous musical violence. In Drunkn Bar Fight , you simply beat up polygons in a dive bar. Jon started with noble intentions ("I will only defend myself"). Within 90 seconds, he was throwing a potted plant at a woman in a leather jacket while screaming "SHE PULLED A KNIFE."
Furthermore, his VR videos brought a new audience to the medium. Many of my own friends bought Quests specifically because they saw Jon screaming like a banshee while trying to reload a virtual shotgun. He made VR look accessible because he was bad at it. As of today, Jon hasn't fully committed to VR full-time. He dips his toes in for sponsored videos or when a massive title drops (like Metro Awakening or Behemoth ). He has admitted on stream that VR makes him "too sweaty" for regular recording. johntron vr
That is the magic of Jontron VR. It isn't about the resolution, the refresh rate, or the field of view. It is about a man, a headset, and the eternal question: Can I throw this virtual cat into the virtual sun? Jon didn't laugh
Then came Jontron playing Gorn .