Poppy smiled mischievously. "Well, that's what makes it a quest worth taking. Who's with me?"
"And a dozen different endings," Brad chimed in, rolling his eyes. "Ian, we've been over this. We can't just throw a bunch of random features at the wall and expect players to care."
Brad snorted. "Or a catastrophic mess."
Ian, a self-proclaimed "visionary," had grown restless. His partner, Brad Bakshi, had been pushing for more realistic game mechanics, but Ian was hell-bent on introducing a new, revolutionary feature: a dynamic, AI-powered NPC that would change the game's narrative forever.
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