// Create D3D11 device ComPtr<ID3D11Device> pDevice; D3D11CreateDevice( nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, 0, nullptr, 0, D3D11_SDK_VERSION, &pDevice, nullptr, nullptr );
hr = DirectX::CreateTexture( pDevice.Get(), image.GetImages(), image.GetImageCount(), metadata, (ID3D11Resource**)pTexture.GetAddressOf() );
if (SUCCEEDED(hr)) std::cout << "Texture created successfully!" << std::endl; else std::cerr << "Texture creation failed!" << std::endl;
// Convert to 32-bit BGRA pWICFactory->CreateFormatConverter(&pConverter); pConverter->Initialize( pFrame, GUID_WICPixelFormat32bppBGRA, WICBitmapDitherTypeNone, nullptr, 0.0, WICBitmapPaletteTypeCustom );
// Create D3D11 device ComPtr<ID3D11Device> pDevice; D3D11CreateDevice( nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, 0, nullptr, 0, D3D11_SDK_VERSION, &pDevice, nullptr, nullptr );
hr = DirectX::CreateTexture( pDevice.Get(), image.GetImages(), image.GetImageCount(), metadata, (ID3D11Resource**)pTexture.GetAddressOf() );
if (SUCCEEDED(hr)) std::cout << "Texture created successfully!" << std::endl; else std::cerr << "Texture creation failed!" << std::endl;
// Convert to 32-bit BGRA pWICFactory->CreateFormatConverter(&pConverter); pConverter->Initialize( pFrame, GUID_WICPixelFormat32bppBGRA, WICBitmapDitherTypeNone, nullptr, 0.0, WICBitmapPaletteTypeCustom );
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