// Create D3D11 device ComPtr<ID3D11Device> pDevice; D3D11CreateDevice( nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, 0, nullptr, 0, D3D11_SDK_VERSION, &pDevice, nullptr, nullptr );

hr = DirectX::CreateTexture( pDevice.Get(), image.GetImages(), image.GetImageCount(), metadata, (ID3D11Resource**)pTexture.GetAddressOf() );

if (SUCCEEDED(hr)) std::cout << "Texture created successfully!" << std::endl; else std::cerr << "Texture creation failed!" << std::endl;

// Convert to 32-bit BGRA pWICFactory->CreateFormatConverter(&pConverter); pConverter->Initialize( pFrame, GUID_WICPixelFormat32bppBGRA, WICBitmapDitherTypeNone, nullptr, 0.0, WICBitmapPaletteTypeCustom );

Affichages et planogrammes
nd3d11 texture create from file

Composants Électroniques & Accessoires

Nd3d11 Texture Create From File May 2026

// Create D3D11 device ComPtr<ID3D11Device> pDevice; D3D11CreateDevice( nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, 0, nullptr, 0, D3D11_SDK_VERSION, &pDevice, nullptr, nullptr );

hr = DirectX::CreateTexture( pDevice.Get(), image.GetImages(), image.GetImageCount(), metadata, (ID3D11Resource**)pTexture.GetAddressOf() );

if (SUCCEEDED(hr)) std::cout << "Texture created successfully!" << std::endl; else std::cerr << "Texture creation failed!" << std::endl;

// Convert to 32-bit BGRA pWICFactory->CreateFormatConverter(&pConverter); pConverter->Initialize( pFrame, GUID_WICPixelFormat32bppBGRA, WICBitmapDitherTypeNone, nullptr, 0.0, WICBitmapPaletteTypeCustom );

Domotique Professionnelle
nd3d11 texture create from file

Éclairage
nd3d11 texture create from file

Électronique, kits & cartes de développement
nd3d11 texture create from file

Énergie & Alimentations
nd3d11 texture create from file

Équipement pour atelier électronique
nd3d11 texture create from file

Hobby, sport & loisirs
nd3d11 texture create from file

Instruments de mesure & alimentations de laboratoire
nd3d11 texture create from file

Jardin & extérieur
nd3d11 texture create from file

Maison & intérieur
nd3d11 texture create from file

Matériel de transport, manipulation & stockage
nd3d11 texture create from file

Matériel électrique
nd3d11 texture create from file

Outillage
nd3d11 texture create from file

Produits son & lumière
nd3d11 texture create from file

Sécurité & sûreté
nd3d11 texture create from file

Smart Living
nd3d11 texture create from file

Voiture & vélo
nd3d11 texture create from file

Marques
nd3d11 texture create from file

Service clientèle