#include <GL/glut.h> void display() glClear(GL_COLOR_BUFFER_BIT
For those who didn't start there, OpenGL 2 introduced the shader model (1.10/1.20) and still fully supported the fixed-function pipeline. But in practice, most people associate "OpenGL 2" with immediate mode ( glBegin/glEnd ), glVertex , glMatrixMode , and lighting via glLight . opengl 2
Anyone else still occasionally writing fixed-function OpenGL for fun? 😄 #include <GL/glut