Pillar Chase 2 Script Direct

# Initialize Pygame pygame.init()

# Game loop while True: # Event handling for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() elif event.type == pygame.KEYDOWN: if event.key == pygame.K_SPACE: player_vel_y = -10 pillar chase 2 script

# Obstacle generation if random.random() < 0.05: obstacle_x = WIDTH obstacle_y = random.randint(0, HEIGHT - OBSTACLE_SIZE) obstacles.append((obstacle_x, obstacle_y)) # Initialize Pygame pygame

# Set up some constants WIDTH, HEIGHT = 640, 480 PLAYER_SIZE = 50 OBSTACLE_SIZE = 50 GRAVITY = 0.5 HEIGHT - OBSTACLE_SIZE) obstacles.append((obstacle_x