But it doesn’t matter. Why? Because the other hand of the tug-of-war belongs to the license itself.
Play Power Rangers Super Samurai today, and you’re not playing a good game. You’re playing a eulogy. power rangers super samurai game
The most telling feature is the Megazord battle. At the end of each level, the game suddenly shifts to a first-person, sword-swinging duel against a giant monster. It’s clunky, unresponsive, and feels like a tech demo from 1998. Yet, it’s also the only moment the game seems excited about itself. The sprite work zooms in, the monster roars, and for 90 seconds, the game abandons its pretensions of being a deep RPG and just becomes a loud, goofy rhythm game of parries and slashes. But it doesn’t matter