Realistic Car Driving Script |link| <480p 2025>

[Header("Wheel Transforms (visual)")] public Transform frontLeftTransform, frontRightTransform; public Transform rearLeftTransform, rearRightTransform;

[Header("Steering")] public float maxSteeringAngle = 35f; // degrees public AnimationCurve steeringCurve; // steering angle vs speed realistic car driving script

// Steering angle based on speed float speed = rb.velocity.magnitude * 3.6f; // km/h float steeringAngle = maxSteeringAngle * steeringCurve.Evaluate(speed); steerInput = steeringAngle * steering; public Transform rearLeftTransform

WheelHit hit; float travelL = 1f; float travelR = 1f; [Header("Steering")] public float maxSteeringAngle = 35f