Strike Force Kitty Last Stand -

void NineLivesStrike() DealDamageToAllEnemies(500); HealAllTeamMembersToFull(); furyMeter = 0; isLastStandActive = false;

public class FelineFury : MonoBehaviour public float furyMeter = 0f; public float maxFury = 100f; public bool isLastStandActive = false; void Update() if (aliveCats == 1 && !isLastStandActive) isLastStandActive = true; strike force kitty last stand

If you already have a specific feature in mind (e.g., new enemy type, level editor, permadeath mode, cat upgrade tree), just describe it, and I can write you a design spec, balance suggestions, or even pseudo-code for implementation. Let me know what you'd like! void NineLivesStrike() DealDamageToAllEnemies(500)

if (isLastStandActive) if (dodgedRecently furyMeter = 0