Supermarket Simulator Script Online
function Cashier:CompleteTransaction() -- Spawn next in queue self.currentCustomer = nil self.totalBill = 0 end
| Function Name | Parameters | Description | |---|---|---| | SpawnCustomer() | None | Creates a new customer at entrance with random patience & budget. | | ChooseShoppingList(customer) | Customer object | Generates 3-6 random products from available store items. | | NavigateToProduct(productID) | Product ID | Moves character to shelf location (pathfinding). | | PickUpItem(productID) | Product ID | Animates grab, removes from shelf, adds to cart. | | ReactToEmptyShelf() | None | Reduces happiness, may leave store early. | | MoveToCheckout() | None | When shopping list complete → goes to shortest queue. | supermarket simulator script
| Upgrade | Level 1 | Level 2 | Level 3 | |---|---|---|---| | Scan Speed | 2.0 sec/item | 1.5 sec/item | 1.0 sec/item | | Customer Patience | 30 sec | 45 sec | 60 sec | | Shelf Capacity | 10 units | 15 units | 20 units | Module E: UI & Player Feedback Purpose: Displays information and handles player interaction. | | PickUpItem(productID) | Product ID | Animates
if self.itemsScanned == #self.currentCustomer.shoppingList then self:ProcessPayment() end end | | Upgrade | Level 1 | Level
Shelf = id = "A1", product = "Milk", maxCapacity = 12, currentStock = 5, restockPrice = 4.50, shelfPosition = Vector3.new(10, 2, 15)
| UI Element | Data Source | Update Frequency | |---|---|---| | Current Money | Module D | Real-time | | Daily Customers | Module C | Per spawn/leave | | Stock Alerts | Module B | When shelf < 20% | | Customer Thoughts | Module C | Floating text above head | | Day / Time | System clock | Every 60 sec |