The Killer's Game Openh264 _top_ ❲95% REAL❳

// Assuming game gives you RGB24 void RGB24toYUV420(uint8_t* rgb, uint8_t* yuv, int width, int height) // Standard conversion matrix (BT.601) for (int i = 0; i < width * height; i++) int r = rgb[3*i]; int g = rgb[3*i+1]; int b = rgb[3*i+2]; yuv[i] = (66*r + 129*g + 25*b + 128)>>8 + 16; // Y // ... U/V planes

for (int i = 0; i < info.iLayerNum; i++) SLayerBSInfo& layer = info.sLayerInfo[i]; // Write layer.pBsBuf to file or network the killer's game openh264

SEncParamExt param; encoder->GetDefaultParams(¶m); param.iUsageType = CAMERA_VIDEO_REAL_TIME; // Low latency param.iPicWidth = 1280; param.iPicHeight = 720; param.fMaxFrameRate = 30.0f; param.iTargetBitrate = 2000000; // 2 Mbps param.iRCMode = RC_BITRATE_MODE; // Assuming game gives you RGB24 void RGB24toYUV420(uint8_t*

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