Each Karaoke for $2 on buying 20 Karaoke in one go - Coupon Code: buy20karaoke
Remaining coupons: 9434
Code:
buy20karaoke
Remaining time:
::-webkit-scrollbar-track background: #2d2a1f; border-radius: 10px;
// bonus: If player gets super high cash, formatting handles it. // Make sure the manager auto-buy won't overflow CPU, but it's fine. // Add a small help: tooltip dynamic
.business-card background: #231f1be0; backdrop-filter: blur(4px); border-radius: 36px; display: flex; align-items: center; justify-content: space-between; flex-wrap: wrap; gap: 12px; padding: 10px 20px 10px 24px; transition: 0.1s linear; border: 1px solid #b8860b70; box-shadow: 0 6px 12px rgba(0, 0, 0, 0.3); unblocked adventure capitalist
button background: #2c3e2b; border: none; color: white; font-weight: bold; padding: 8px 20px; border-radius: 60px; cursor: pointer; transition: 0.08s linear; font-family: monospace; font-size: 0.9rem; font-weight: bold; box-shadow: 0 2px 6px black;
body background: linear-gradient(145deg, #1a472a 0%, #0e2a1a 100%); min-height: 100vh; display: flex; justify-content: center; align-items: center; font-family: 'Segoe UI', 'Poppins', 'Roboto', system-ui, -apple-system, 'Trebuchet MS', sans-serif; margin: 0; padding: 20px; ::-webkit-scrollbar-track background: #2d2a1f
/* Main game panel */ .game-container max-width: 800px; width: 100%; background: rgba(0, 0, 0, 0.55); backdrop-filter: blur(4px); border-radius: 64px 48px 64px 48px; box-shadow: 0 25px 45px rgba(0, 0, 0, 0.5), inset 0 1px 2px rgba(255, 255, 255, 0.2); padding: 20px 24px 32px; border: 1px solid rgba(255, 215, 120, 0.4); transition: all 0.2s;
// Save game to localStorage (optional but nice for "unblocked" persist) function saveGame() const saveObj = cash: cash, managers: totalManagers, quantities: businesses.map(b => b.quantity), version: 1 ; localStorage.setItem('adventureCapitalistSave', JSON.stringify(saveObj)); padding: 10px 20px 10px 24px
<script> // ------------------- GAME DATA ------------------- // Each business: name, basePrice, baseIncome (per second per unit), current quantity, // price scaling factor (1.15 typical for idle games) const businessesData = [ name: "🍋 Lemonade Stand", basePrice: 10, baseIncome: 1.2, quantity: 0, priceMultiplier: 1.15 , name: "🥤 Newspaper Delivery", basePrice: 60, baseIncome: 8, quantity: 0, priceMultiplier: 1.15 , name: "🍕 Pizza Cart", basePrice: 720, baseIncome: 58, quantity: 0, priceMultiplier: 1.15 , name: "🎮 Arcade Corner", basePrice: 8600, baseIncome: 520, quantity: 0, priceMultiplier: 1.15 , name: "🚀 Oil Rig", basePrice: 120000, baseIncome: 6400, quantity: 0, priceMultiplier: 1.15 , name: "🏦 Bank Franchise", basePrice: 1.8e6, baseIncome: 84000, quantity: 0, priceMultiplier: 1.15 , name: "🌕 Moon Colony", basePrice: 28e6, baseIncome: 980000, quantity: 0, priceMultiplier: 1.15 ];