Shake Link | Uni.camera
using UnityEngine; using System.Collections; public class UniCameraShake : MonoBehaviour
Vector3 randomRot = Random.insideUnitSphere * shakeMagnitude; transform.localRotation = originalRot * Quaternion.Euler(randomRot); uni.camera shake
void Start()
originalPos = transform.localPosition; originalRot = transform.localRotation; using UnityEngine; using System
public void Shake(float duration, float magnitude) void Start() originalPos = transform.localPosition