[ \Delta_\textresearch = \frac\textFinal SP_\texttotal of all members \textVehicle cost in SP ]
Adjust for SEF:
Then apply and global activity coefficient ( G ) (Gaijin’s hidden server-side multiplier, typically 1.0 except during events): war thunder squadron points calculator
[ \textFinal SP = \lfloor R \times SEF \times G \rfloor ] Squadron research progress per cycle:
[ R = \min\left(20000, \sum_d=1^3 f(\textAP_d)\right) ] war thunder squadron points calculator
Where ( f^-1(y) ) is computed by inverting the piecewise linear function.
| Day AP | Calculated SP | Observed SP | Error | |--------|--------------|-------------|-------| | 450 | 405 | 408 | -3 | | 900 | 576 | 573 | +3 | | 2000 | 721 | 718 | +3 | war thunder squadron points calculator
Derived via regression on 50+ days of tracked play. The slopes decrease to prevent infinite grinding. 3.2 Cycle Aggregation Personal raw SP for the cycle: