Xna Framework 3.1 Today
public Game1()
GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D pixel; xna framework 3.1
spriteBatch = new SpriteBatch(GraphicsDevice); pixel = new Texture2D(GraphicsDevice, 1, 1); pixel.SetData(new[] Color.White ); public Game1() GraphicsDeviceManager graphics