Xstoryplayer -

// Additionally we add a fallback node in case of invalid target (never happen if graph consistent) const FALLBACK_NODE = id: "fallback", text: "The mist swallows the path... but the story finds a way. You return to the beginning, ready for a new fate.", choices: [ text: "🔄 Restart journey", targetId: "start" ] ;

// provide a small easter egg: console info console.log("✨ xstoryplayer active — use number keys (1-9) for choices, Ctrl+Z undo, Ctrl+R restart"); </script> </body> </html> xstoryplayer

/* animations */ @keyframes fadeSlide 0% opacity: 0; transform: translateY(8px); 100% opacity: 1; transform: translateY(0); // Additionally we add a fallback node in

.choice-btn:active transform: scale(0.98); just visual feedback, but provide toast-like message for

// Add a little hover sound concept? just visual feedback, but provide toast-like message for undo empty // optional: style tooltip

.ctrl-btn background: #111a2b; border: none; padding: 10px 18px; border-radius: 40px; font-weight: 500; font-size: 0.85rem; display: inline-flex; align-items: center; gap: 8px; color: #bfceff; cursor: pointer; transition: 0.15s; font-family: inherit; border: 1px solid #2a3450;

.choice-btn:hover background: #2e3b55; border-color: #9bb5ff; transform: translateX(6px); box-shadow: 0 6px 14px rgba(0, 0, 0, 0.3);