Gun Spin Github ^new^ May 2026

// Cylinder base ctx.fillStyle = "#77715c"; ctx.beginPath(); ctx.arc(0, 0, 52, 0, Math.PI 2); ctx.fill(); ctx.fillStyle = "#bbaa77"; ctx.beginPath(); ctx.arc(0, 0, 42, 0, Math.PI 2); ctx.fill();

fireBtn.addEventListener('click', () => if (!gameActive) setMessage("Game over – press RESET", true); return;

// Reset full game function resetGame() chambers = 6; liveChamber = Math.floor(Math.random() * chambers); currentChamber = 0; score = 0; shotsFired = 0; gameActive = true; spinAngle = 0; spinVelocity = 0; cylinderSpinning = false; updateUI(); setMessage('🔁 New cylinder! Good luck.'); drawGun();

if (isCurrent && !cylinderSpinning) ctx.beginPath(); ctx.arc(x, y, 12, 0, Math.PI*2); ctx.strokeStyle = "#ffdd88"; ctx.lineWidth = 2.5; ctx.stroke();

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